The following things still remain to be completed: For version 4.X ================ - More game options/variations - Implement long cmdline args - Simple client options (card display order, table clearing time, etc) - Fix initial width of tally labels so window resizing does not occur (ugh) - Investigate not showing main window until after registration - Check for server timeout in gtk client(?) - Redo GTK client playing field as one big drawing area * card playing animations? * Doug's color changes - Create online help Version 5 is being replaced with NetGames. See README.NetGames For version 5.X ================ - New message passing protocol - Expanded rule variations - Re-think layout of source files - Better parallelize server - Use unsigned chars for sending single bytes - Let clients choose which game to join - Merge taunt server and spader server - Allow for other game modules (Hearts, etc) via loadable server modules - Blind Kneeling (and bidding) - Options files for client and server (?)